PRE-DREADNOUGHT ERA FAST-PLAY RULES
|The Quickfire War Scenarios page assumes that most
players are already familiar with the most well known historical battles, and
so those are not included here. Below are a selection of additional scenarios
which should serve to expand the options available for game play. A number of
generic rules will apply to all of the scenarios posted below. All
reinforcements are noted as arriving on a certain edge of the game board
(southeast, northern, etc.). This essentially means that they will arrive in
relation to the main center of the current fighting. Because some players may
end up "migrating" a battle away the edge of a board and back into the middle
again, it should be kept in mind that all reinforcing vessels should arrive in
relation to the current board center, not the original board center.
Note that those scenario entries which have no links have not yet been
1904: Port Arthur
Before, during and after operations around Port Arthur, there were
numerous battles, destroyer actions as well as numerous near-misses involving
capital ships. The following explores just a few of those possibilities.
Chifu: In December, 1904, Russia's sole surviving battleship at Port
Arthur the Sevastopol and her intrepid captain make an evening
dash for internment at Chifu. Available to catch her are only a few Japanese
ships because much of the blockading fleet has returned to Japan for
repairs.1905: The Second Phase After the fall of Port
Arthur, it remained for the Japanese and Russians to prepare for further combat
as both sides sought to adjust the changing balance of power in their favor.
Sea++: The Battle of the Yellow Sea, including three battleships (two
Japanese, one Russian) which did not strike mines months
Sylvia Basin: The Japanese nightmare - Port Arthur held out and now the
Russian Baltic Fleet has arrived.
Trafalgar II: The Russian
nightmare - after The Channel fishing fleet incident, the Royal Navy's
Gibraltar squadron has been ordered to stop the Russian Batlic Fleet as all
1898: During the course
of this conflict, there were numerous encounters between fleets other than just
the Spanish and American. Add to that the several different operations which
were planned offers plenty of scenario options.
Manila Bay II: Admiral Camara
really shows up with Pelayo and Carlos V.
Samar Surprise: The
Raleigh has been assigned to escort an American expedition to Samar. She
runs into a rude surprise in the form of the Spanish cruiser Reina
Regente, previously reported lost but obviously still in "secret service"
in the Visayas.
Raid: The Spanish have concentrated their fleet in the Canary Islands
and the U.S. lacking a naval victory must go get them.
Hunt for the Oregon: Spanish
cruiser squadron catches the Oregon by herself off the coast of
The Open Door:
American Admiral Schley's short absence from Santiago costs him. By the time he
returns Cerveras is in the open.
The Cristobal Colon's Guns: It turns
out that the Italian built cruiser Cristobal Colon was delivered with her main
armament after all.
1902: Resentful over the new U.S. fleet in the Philippines,
the Japanese decide to pick a fight. Afterall, they beat China, and the US is
Battle off Luzon: A squadron of
Japanese convoy escorts clashes with the U.S. Subic Bay squadron.
Straits: Full blown fleet action as the two navies blunder into each
Torpedoes off Cebu: Japanese and American destroyers tangle
down in the Visayas.
Malacca Straits: A French squadron and
convoy being dispatched to Indo-China is not being allowed into the straits by
a hostile RN Pacific Squadron. The French admiral has two choices: go home to a
stalled career or shoot his way through.
Breakout from Saigon: A
French cruiser squadron at Saigon takes advantage of a passing typhoon to break
out while only a "few" RN cruisers lurk outside the bay... or are
General Fleet Action: A general fleet action in the Med,
between the French and British fleets circa 1899.