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QUICKFIRE PRE-DREADNOUGHT ERA FAST-PLAY RULES
Quickfire Scenario: Manila
Bay II
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Location Manila Bay, Philippines.
1899.
Background The war has dragged on slightly longer
than anyone thought. As a Spanish rescue fleet being dispatched to the
Philippines discovers that more American cruisers are being sent to the western
Pacific, they hurry on with all speed to challenge Dewey's hold on Manila after
his defeat of the weak garrison of old Spanish ships stationed there. The U.S.
is too distracted with Cuba to hinder the Spanish rescue mission, and they lack
the logistic resources to strike at Spain proper. Dewey's official orders are
to repel the Spanish but avoid undue risk. His private orders from the
president are to repel Admiral Camara's fleet at all costs. Admiral Camara 's
orders are more straightforward.
- Spanish Order of Battle
- Battle division (Camara): Pelayo, Carlos
V.
Auxilliary cruiser division: Rapido, Patriota Destoyer
division: Prosperina, Audaz, Osado
- American Order of Battle
- Cruiser division (Dewey): Olympia, Charleston,
Baltimore, Boston, Raleigh
Gunboat division: Concord, Petrel, Marques
de Duero
Setup The Spanish fleet begins the
game on the western side of playing area on an easterly heading, formation at
player's discretion. The American fleet begins game on the eastern half of the
playing area on any heading, formation at player's discretion. Closest setup
proximity: 2.5 Nautical Miles
- Reinforcement Die Rolls (1D6)
- None
- Victory Conditions
- Major American Victory: Repell the Spanish rescue fleet
at all costs
Major Spanish Victory: Destroy the American Pacific fleet at
all costs.
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