BETA AND TEST FEATURES
GRAND-TACTICAL NAPOLEONIC WARFARE IN
| Republique 5.0 Beta
Below are latest beta test
rules for the upcoming Republique release. Each portion of the rules has been
thoroughly reviewed for its grand tactical effects and updated after numerous
test plays. We are continuing to playtest these prospective updates and
encourage players to email results of their own test games to
firstname.lastname@example.org. Below the basic
resource links are design notes for existing Republique players. Last update:
October 13, 2019.
- Rules Text
- 15mm Combat Chart Side 1,
15mm Combat Chart
- 25mm Combat Chart Side 1,
25mm Combat Chart
- Leader Ratings
- Rule Situation
- Tactical Guide
- Optional Rules
Optional Rules Checklist (for
tracking which optional rules are being used for the current game)
- Rule Revision History
- Beta Test Assault
- A) Shallower assault curve extends from the current 9+ to
-8, to a greater range of 14+ to -13. Basically it spreads out results as the
modifiers stack-up for or against the units to avoid too many units hitting the
results ceiling too early or often (a common complaint, although technically
done on purpose by me to supercharge speed of play).
B) Only base (B) hits
and panic (P) hits are inflicted on the main assault table, resulting from
the modified assault die roll spread.
C) Morale (M) hits are now the
result of the point difference between the natural (unmodified) assault
die roll spread (same roll, do not conduct an extra roll).
D) Since a 1 to
10 spread on a losing natural die roll is an unacceptable number of M hits, the
hits would need to be 1M hit per X number of natural points, applied by troop
grade (better quality troops are less likely to suffer M hits from assault).
The M hits are all rounded up, so for example average troops suffer one morale
hit (M) if they lose the natural die roll by 1, 2 or 3 points and two morale
hits if they lose the natural die roll by 4, 5 or 6 points. Etc.
E) The M
hits are only suffered when the unit loses both the natural and modified die
roll spreads. Units winning both die roll spreads (there is only one roll, just
two ways of applying the point spread between the player's die results) have
their morale state improve by one point.
F) K hits have been renamed B hits
throughout the rules.
- Beta Test Artillery
- Roll for each firing battery. Enter the damage columns at
the corresponding range header, and then roll 1D10 to see if a 1 or 2 will
cause that battery fire to drift one or two columns to the right, or a 9 or 10
will cause the battery fire to drift one or two columns to the left. Die roll
modifiers are also used for more discrete, cumulative effects that may or may
not manage to effect the drift die roll. There is a new "Mass Battery" line for
four battery fire groups, mass batteries must be in base to base contact with
each other and roll as a single entity. This table not yet fully described in
the rules text.
- Beta Test Rally
- The rally table now uses a system by which a unit rolls
one ten sided die (1D10) and modifies it in order to arrive at a total with
which it may improve its current morale. There is however, the possiblity that
some unit's morale may actually get worse as a result of this. Start by rolling
one die and modifiying it with the die roll modifiers. Take the final positive
or negative value and apply it to the number in the main rally table which
corresponds to that unit's current condition. The resulting number becomes that
unit's new morale number and it's morale hit level is change accordingly (if at
all). Note that the die roll modifiers have been increased to accomodate the
- The reason that "Disordered" has been changed to
"Unformed" is to let each morale hit level have its own abbreviation, IE -
Unformed, Rattled, Shaken and Demoralized (U, R, S
and D). The actual numbers listed in the table may be updated further as a
result of more playtesting. Divisional panic is now less likely to happen, and
only occurs at the highest level.
- Beta Test Command
- Retire - Same as Move command, but the division conducts
retrograde movement of its units, either facing the enemy (moving backwards) as
rearguards or backs to the enemy moving away up to full normal movement.
Divisions commanded to withdraw must conduct a Panic 5 Fail test if; a) Any
member units are already shaken or demoralized, b) any units already have their
backs to the enemy and/or c) any units put their backs to the enemy during
their movement phase.
- Also, we are testing this new
artillery firing arc which will help players
to establish safe firing lanes between friendly troops.
Borodino Order of Battle
Russian orders of battle were created by
David Oliver for the Republique gaming system. Many thanks to
General OOB Updates
We will be upgrading Republique
orders of battle, some of which date to before the original 1996 release of
Republique. The updates will include consolidation of some units in order to
eliminates single-base formations, and the correction of formation sizes based
on newer sources. The newly updated OOBs will be listed below as they are
Wagram OOB: French,