Dragoon brigades A and B charge 8" into assault contact with
the forward infantry regiment (unit Y) of a three regiment group. This infantry
regiment is an ordered square, so the dragoons receive no cavalry or
outnumbering bonuses, even though they outnumber the infantry two to one (6
bases to 3). Including modifiers (Cavalry = +1 in line) the first modified roll
is a 5 for the infantry and a 4 for the cavalry, a difference of -1, causing
each attacking cavalry brigade to take one morale hit and become disordered.
The -1 result allows the cavalry to either break-off and use its remaining
unused movement to withdraw,* or to re-roll a second assault round while
applying the most recent modifiers (Cavalry = +1 in line, -2 disordered). In
this case the cavalry decides to attempt a second assault round, with the
modified die rolls being 7 for the cavalry and 3 for the infantry, a difference
of 4. The defending infantry (Unit Y) goes shaken and retreats 8" with their
backs to the cavalry.
There are no remaining enemy formations (such as artillery)
to break through, so the cavalry brigades immediately continue their movement.
The --> result would normally force the cavalry to use all available
movement, including their assault movement bonus (causing a morale hit at the
end of the turn). However, because two more assault targets are both within the
range of their remaining normal movement, the cavalry are able to continue
their move without using their assault move bonus. Cavalry unit A moves forward
and assaults the infantry square X, while unit B moves forward and assaults
enemy unit Z, which is in line.
There are now two different assaults to resolve. Unit A's
assault on the infantry square is still modified by the cavalry's +1 bonus for
being in line and the -2 for being disordered. The final die roll difference is
a 1, inflicting two morale hits on unit X, and allowing the cavalry to break
past the square. Unit B's assault on the infantry line is now modified by
cavalry, line and disorder modifiers (Cavalry = +2 medium, +1 in line, -2
disordered. Infantry = -+1 line). The modified die rolls are 10 and 3
respectively, with a difference of 7, which causes infantry unit Z to break and
rout, going demoralized and losing one base killed and one deserted.
Cavalry unit B's assault results now allow it to halt, which
it does, not wanting to push any further forward until it can reform. Unit A
must continue its assault, and after it breaks past unit X, it strikes the
fugitives of unit Y in the rear. Taking all modifiers into account (Cavalry =
+2 medium, +1 in line, -2 disordered. Infantry = -4 hit in rear, -4 shaken),
the modified die rolls are 7 for the cavalry and -6 for the infantry, a
difference of 13, causing the infantry unit to disintegrate due to 1 base
killed and 2 bases of deserting troops. Cavalry unit A must continue a full
assault move, but because it has already moved 17" in order to contact the rear
of unit Y, it only moves forward another 2" and halts, suffering one
more morale hit (becoming rattled) due to its extended assault movement during
the turn.
* Units may only use the balance of unused movement left
over from their just completed movement phase. This means that units which use
all of their movement in order to make initial assault contact may not
break-off. |