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REPUBLIQUE
GRAND-TACTICAL NAPOLEONIC WARFARE IN MINIATURE



Battlefield Tactics
A few words on tactics and their application to the Republique wargame rules

Grand Tactical Support
Proper deployment of your forces is crucial. Placing divisions too far apart from each other is a common error which leaves your units vulnerable. Many army corps of this period operated on surprisingly narrow fronts, usually between 20 and 30 inches game scale. This assured that neighboring divisions were "right there" and able to help. 18 inches may not seem like far on the game board, but in reality, divisions would have avoided operating 1500 yards apart from each other! Despite these constricted deployments, you must still attempt to maintain clear "lanes" within each division to allow for passage of cavalry and artillery.
Tactical Support
One of the biggest problems in many games is lack of mutual support for attacking units. Many commanders are tempted to go on "adventures," especially with cavalry brigades which are fleetingly presented with tempting targets. Remember, Republique is not forgiving to poorly supported units, and while your cavalry may pound an impressive and traumatic hole in enemy lines, the enemy will react! And his reaction may be to surround and crush that cavalry before it can reform and withdraw. When you use your cavalry, support it with other cavalry and horse artillery to prevent enemy units from cutting them off.
Artillery is another type of support which should be closely integrated. A common mistake is to mask artillery batteries with assaulting troops. After all, once the assault goes in, the infantry will decide the rest right? Maybe not! When organizing an assault, leave gaps in or between your attacking divisions. These can then be used by artillery to keep firing onto enemy targets right up until (and after) the assault hits, thereby giving your infantry the best possible support.
Terrain
Develop an eye for terrain. Intervening rough ground can interfere with mutual support of units. Rivers, forest, ravines and rough areas can all slow down units moving to the aid of formations in distress. On the other hand, look for enemy deployments which can be exploited. See if your opponent has isolated units which can be destroyed piecemeal before help can arrive. If your current deployment does not allow "interior lines" then abandon part of it to consolidate your position.
Orders
Keeping substantial forces in reserve allows maximum flexibility. Reserve formations react immediately to new orders, which for some nations is a godsend. When issuing orders, keep in mind that movement arrowpoints also represent the orientation of a formation at their halt-point.
Maneuver
If you end up with a heavily morale-hit unit at the front of an advance, move it to the rear first - at the start of your move - before trying to move your other units forward. This is allowed becuase you are still moving half or more of your units forward, and it places the burden of "getting out of the way" on the weak unit instead of forcing fresh units to lose movement as they pass through the rattled or shaken troops to their front.
Assaults
Combined arms assaults (infantry and cavalry attacking together with close artillery support firing onto the target) are the preferred method of attack, although historically many countries had a very difficult time conducting these! In Republique, there are several fundamental ways to conduct combined arms attacks, each of which have slightly different effects:
Heavy attack/Moderate pursuit If you attack with a line of infantry followed immediately by a line of cavalry, all bases will count in the melee, but if a breakthrough is achieved, the cavalry will have to lose movement while passing through the friendly infantry. This fight is more damaging to the enemy (they are hit by lots of infantry and cavalry all at once), but it also reduces breakthrough distance for the cavalry .
Moderate attack/Aggressive pursuit If you attack with a line of cavalry followed by a line of infantry, only half of the infantry is available (the cavalry base depth places the infantry over 1" away from the enemy). So there may be less chance of outnumbering the enemy, but if victorious, the cavalry will likely have more movement to continue its charge.
Moderate attack/Flexible pursuit If you attack with infantry and cavalry side-by-side, then each is free (if victorious) to pursue at their own pace. This is more easily executed by formations in column, which can give local numerical superiority even though the narrow, deep deployments are slightly less favorable "assault" formations. This is the most likely to occur if players are maintaining "lanes" down which cavalry can easily move past their friendly infantry.
Withdrawals
If you are forced to withdraw to another place on the field, place some infantry in square supported by cavalry. About face the rest of your force so it can march away at full speed while the squares and cavalry guard the rear.
 
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