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REPUBLIQUE
GRAND-TACTICAL NAPOLEONIC WARFARE IN MINIATURE



Battlefield Tactics
A few words on tactics and their application to the Republique wargame rules

Grand Tactical Support
Proper deployment of your forces is crucial. Placing divisions too far apart from each other is a common error which leaves your units vulnerable. Many army corps of this period operated on surprisingly narrow fronts, often between 20 and 30 inches game scale and sometimes less. This assured that neighboring divisions were nearby and able to help. 18 inches may not seem like far on the game board, but in reality, divisions would have avoided operating 1500 yards apart from each other. Despite these constricted deployments, you must still attempt to maintain clear lanes within each division to allow for passage of cavalry and artillery.
Tactical Support
One of the biggest problems in many games is lack of mutual support for attacking units. Many commanders are tempted to go on adventures with individual formations, especially with cavalry brigades which are fleetingly presented with tempting targets. Remember, Republique is not forgiving to poorly supported units, and while your cavalry may pound an impressive hole in enemy lines, the enemy will react. And his reaction may be to flank the cavalry before it can reform and withdraw. When you use your cavalry, support it with other cavalry and horse artillery to prevent enemy units from cutting them off.
Artillery is another type of support which should be closely integrated. A common mistake is to mask artillery batteries with assaulting troops. After all, once the assault goes in, the infantry will decide the rest right? Maybe not. When organizing an assault, leave gaps in or between your attacking divisions. These can then be used by artillery to keep firing onto enemy targets right up until (and after) the assault hits, thereby giving your infantry the best possible support.
Terrain
Develop an eye for terrain. Intervening rough ground can interfere with mutual support of units. Rivers, forest, ravines and rough areas can all slow down units moving to the aid of formations in distress. On the other hand, look for enemy deployments which can be exploited. See if your opponent has isolated units which can be destroyed piecemeal before help can arrive. If your current deployment does not allow "interior lines" then abandon part of it to consolidate your position.
Skirmishers
If pesky enemy skirmishers are harrassing your troops near the edge of a woodline, try sending one of your dedicated light infantry units forward in line, and sweep the area with packed skirmishers (if there is no enemy artillery nearby). As you move in, hit the opposing parent unit with skirmish fire until it is so disordered that it has to pull in its own skirmish markers. This effectively sweeps the area clear of the problem, at least for the moment.
Maneuver
If you end up with a heavily morale-hit unit at the front of an advance, move it to the rear first. This gets the weak unit out of the way at its own movement cost instead of forcing fresh units to lose movement as they pass through the rattled or shaken troops to their front.
Withdrawals
If you are forced to withdraw to another place on the field, place some infantry in square supported by cavalry. About face the rest of your force so it can march away at full speed while the squares and cavalry guard the rear.
 
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