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Republique++ Beta Testing
Last update: September 19, 2015

Combat Chart Side 1
Combat Chart Side 2
Combat Chart Side 3
Rules Text

Optional Rules

Game Scale:
Each infantry base equals 366 men, each cavalry base equals 166 men and each artillery battery equals eight guns. Base sizes all remain the same. Recommended unit size is a bit broader; in the four to six range. Because of the new scale, some unit sizes could easily end up in the seven or eight base range - I will be particularly curious whether that actually works, or whether such large units should be broken up into smaller blocks. That may end up being left to personal preference of the players.

Combat Chart - Update notes
Move and command ranges are increased. The artillery points table is more detailed to account for the movement scaling ("B" means battalion gun - basically three-pounders, L is still for six-pounders). Pretty much anything that involves distance and range has been modified to match the upscaling. Other parts of the rules have been clarified and updated with an eye toward similar updates for R 5.0 (such as clarification of officer injury as "casualties" and other related items). The latest as of Sep 20, 2015 include:

— Order System: This is being posted as part of a forum conversation about expanded command options. I have been experimenting with a nested command outline, with Basic orders and related Detailed orders. Basic orders are fairly simple and firmly established. Each detailed order is related to a corresponding basic order, and usually has some benefit. However, detailed orders are more vulnerable to being misunderstood and may "drift" to another type of detailed order. See the latest combat charts, which incorporate the expanded order format.
— Different officer casualty system which uses two ten sided dice. A hit requires a doubles roll on two dice. Modifiers affect the levels once rolled, not the die rolls (Example: if you roll double 3 and suffer a +3 modifier, the double 3 goes to a double 6).
— The skirmish table has been simultaneously streamlined and expanded, attack and blocking range has been standardized, only the deployment range is variable. There are also cavalry skirmishers.
— Created move profile definitions, for example, a division ordered to move at least half of its units half-speed or more is called moving "Half" in the orders. A division ordered to move at least a quarter of its units half speed or more is called moving "Quarter." The new Order Key notes these minimum order requirements in parenthesis at the end of each order description.
— The order system is more clearly defining Contact range and Reaction range. As a result, each command type's inherent contact and react range is now listed in the COMMAND table.

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