REPUBLIQUE++BETA AND TEST
NAPOLEONIC WARFARE IN MINIATURE
| Republique++ Beta Testing
Last update: September
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Chart Side 3
- Rules Text
- Game Scale:
- Each infantry base equals 366 men, each cavalry base
equals 166 men and each artillery battery equals eight guns. Base sizes all
remain the same. Recommended unit size is a bit broader; in the four to six
range. Because of the new scale, some unit sizes could easily end up in the
seven or eight base range - I will be particularly curious whether that
actually works, or whether such large units should be broken up into smaller
blocks. That may end up being left to personal preference of the players.
- Combat Chart - Update notes
- Move and command ranges are increased. The artillery
points table is more detailed to account for the movement scaling ("B" means
battalion gun - basically three-pounders, L is still for six-pounders). Pretty
much anything that involves distance and range has been modified to match the
upscaling. Other parts of the rules have been clarified and updated with an eye
toward similar updates for R 5.0 (such as clarification of officer injury as
"casualties" and other related items). The latest as of Sep 20, 2015
Order System: This is being posted as part of a forum
conversation about expanded command options. I have been experimenting with a
nested command outline, with Basic orders and related Detailed orders. Basic
orders are fairly simple and firmly established. Each detailed order is related
to a corresponding basic order, and usually has some benefit. However, detailed
orders are more vulnerable to being misunderstood and may "drift" to another
type of detailed order. See the latest combat charts, which incorporate the
expanded order format.
Different officer casualty system which uses
two ten sided dice. A hit requires a doubles roll on two dice. Modifiers affect
the levels once rolled, not the die rolls (Example: if you roll double 3 and
suffer a +3 modifier, the double 3 goes to a double 6).
table has been simultaneously streamlined and expanded, attack and blocking
range has been standardized, only the deployment range is variable. There are
also cavalry skirmishers.
Created move profile definitions, for
example, a division ordered to move at least half of its units half-speed or
more is called moving "Half" in the orders. A division ordered to move at least
a quarter of its units half speed or more is called moving "Quarter." The new
Order Key notes these minimum order requirements in parenthesis at the end of
each order description.
The order system is more clearly defining
Contact range and Reaction range. As a result, each command type's inherent
contact and react range is now listed in the COMMAND table.