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QUICKFIRE PRE-DREADNOUGHT ERA FAST-PLAY RULES
Ship Value
Formulas Because Quickfire is a fast-play rules set, many ship values
are categorized rather narrowly. For example, there are only four main speed
ratings used instead of having individual speeds in one-knot or half-knot
intervals. Such streamlining is done to speed game play. |
- Size: Roughly equals one point for each thousand
tons displacement. Subtract one point for "old" large ships (over 5000 tons)
completed before 1888. Refer to Table 1 for specific values versus tonnage (not
including age modifier) covering the first four points of the progression. .
Table 1.
Vessel
Tonnage |
Size
Rating |
continued... |
continued... |
4000 |
4 |
3000 |
3 |
2000 |
2 |
500 - 1499 |
1 |
200 - 499 |
½ |
50 - 199 |
¼ |
- Armor: Use Table 2 to convert the vessel's
Battlefleet 1900 values for Vitals and Upperworks into a single base armor
rating. Then use Table 3 to convert the base armor rating into the Quickfire
values for Heavy Fire Defense and Light Fire Defense.
Table 2.
Battlefleet 1900 Value |
Modified
Vitals |
Modified
Upperworks |
19 |
9 |
- |
18 |
8 |
- |
17 |
8 |
2 |
16 |
8 |
2 |
15 |
7 |
2 |
14 |
7 |
2 |
13 |
6 |
1 |
12 |
6 |
1 |
11 |
5 |
1 |
10 |
5 |
1 |
9 |
4 |
1 |
8 |
4 |
1 |
7 |
3 |
1 |
6 |
3 |
1 |
5 |
2 |
1 |
4 |
2 |
0* |
3 |
1 |
0* |
2 |
1 |
0 |
1 |
1 |
0 |
½ |
0 |
0 |
Multiply the BF1900 vitals value by .47 and the upperworks
value by .11 and total the two values. The modified columns above offer rapid
totalling to establish a QF Base Value. * - For vessels with Great
upperworks ratings, this 0 becomes a 1. |
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Table 3.
Base
Armor Value |
QF Heavy
Fire Defense |
QF Light
Fire Defense |
11 |
11 |
22 |
10 |
10 |
20 |
9 |
9 |
18 |
8 |
8 |
16 |
7 |
7 |
14 |
6 |
6 |
11 |
5 |
5 |
9 |
4 |
3 |
5 |
3 |
2 |
3 |
2 |
1 |
2 |
1 |
1 |
1 |
0 |
½ |
½ |
Use the base armor total from Table 1 and cross reference it
to find the heavy fire defense value and light fire defense value for use in
Quickfire. Exception note: Very large, unarmored vessels like ocean liners
may have an unusual armor curve, such as a "½ - 1" or a "½ - 2"
in order to represent their great size. This type of rating assignment prevents
such large ships from being easily sunk by small vessels carrying light
weapons. |
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- Gunnery: Currently not available. Consult existing
ship values for similar gun types.
- ROF: The two tables below help set the rate of
fire (ROF) values for ship's gunnery. Table 4 is for heavy gunnery ROF and
Table 5 is for light gunnery values.
Table 4.
No. of
Guns |
Fast |
Normal |
Slow |
V.
Slow |
X.
Slow |
1 |
3 |
2 |
2 |
1 |
1 |
2 |
4 |
3 |
2 |
2 |
1 |
3 |
5 |
4 |
3 |
2 |
2 |
4 |
6 |
5 |
4 |
3 |
2 |
5 |
6 |
6 |
5 |
4 |
3 |
6 |
6 |
6 |
5 |
4 |
3 |
Cross reference the number of guns with the approximate ROF
of that gun type. For example, a ship using four all-round firing 12" guns
would cross reference the Normal column with the 4 line, giving
an initial ROF of 5.
- Approximate rate-of-fire
definitions:
- X. Slow = All muzzle loading superheavy
guns (40cm).
- V. Slow = All breech loading superheavy
guns and older breech loading heavy guns (33cm) with end-on loading.
- Slow = Breech loading heavy guns (33cm)
with all-round loading. Breech loading medium-heavy guns (28-30cm) with end-on
loading.
- Normal = Breech loading medium-heavy
(28-30cm) guns with all-round loading. Heavy-medium guns (24cm) with end-on
loading.
- Fast = Heavy-medium guns (24cm) with
all-round loading.
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Table 5.
No. of
Guns |
QF |
Slow |
1 |
3 |
1 |
2 |
4 |
2 |
3 |
5 |
3 |
4 |
6 |
4 |
5 |
6 |
6 |
6+ |
6 |
6 |
As
with Table 3, cross reference the number of guns with the approximate ROF of
that gun type. |
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- Torpedo Rating: Use Table 6 to establish the
vessel's torpedo rating by cross referencing its speed with the maximum number
of torpedo tubes available in any one salvo. This means that a vessel with four
torpedo tubes which has only one on any one side (port, starboard, bow, stern)
will still count as a 1, not a 2+.
Table 6.
Ship's Speed |
Number of Torpedoes |
1 |
2+ |
40 - 60 |
1 |
2 |
80 |
2 |
3 |
100 |
3 |
4 |
- Speed: Establish the vessel's speed rating using
the speed of the real life ship as the basis for the QF game speed.
Table 7a.
Actual
Ship's Speed |
Stat Rating |
QF Ship's Speed |
|
|
Small Scale |
Medium Scale |
Large Scale |
<8
knots |
F |
|
1.5" |
|
3" |
|
4" |
8 to 13
knots |
E |
|
3.0" |
|
4.5" |
|
6" |
14 to 19 knots |
D |
|
4.5" |
|
6" |
|
8" |
20 to 25
knots |
C |
|
6.0" |
|
7.5" |
|
10" |
26 to 31 knots |
B |
|
7.5" |
|
9" |
|
12" |
32+
knots |
A |
|
9" |
|
12" |
|
15" |
Table 7b.
Speed Profile
Breakdowns |
1.000 |
0.500 |
0.875 |
0.375 |
0.750 |
0.250 |
0.625 |
0.125 |
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Table 7c.
Ship Speed Profiles -
Metric |
20mm |
20, 18, 15, 13, 10,
8, 5, 3 |
30mm |
30, 26, 23, 19, 15, 11, 8, 4 |
40mm |
40, 35, 30, 25, 20,
15, 10, 5 |
60mm |
60, 53, 45, 38, 30, 23, 15, 8 |
80mm |
80, 70, 60, 50, 40,
30, 20, 10 |
90mm |
90, 79, 68, 56, 45, 34, 23, 11 |
100mm |
100, 88, 75, 63, 50,
38, 25, 13 |
120mm |
120, 105, 90, 75, 60, 45, 30, 15 |
150mm |
150, 131, 113, 94,
75, 56, 38, 19 |
4cm |
4.0, 3.5, 3.0, 2.5, 2.0, 1.5, 1.0, 0.5 |
8cm |
8, 7, 6, 5, 4, 3, 2,
1 |
12cm |
12.0, 10.5, 9.0, 7.5, 6.0, 4.5, 3.0, 1.5 |
16cm |
16, 14, 12, 10, 8,
6, 4, 2 |
20cm |
20, 18. 15, 13, 10, 8, 5, 3 |
Table 7d.
Ship Speed Profiles -
Inches |
1.0" |
1.0, 0.9, 0.8, 0.6,
0.5, 0.4, 0.3, 0.1 |
1.5" |
1.5, 1.3, 1.0, 0.9, 0.8, 0.6, 0.4, 0.2 |
2.0" |
2.0, 1.8, 1.5, 1.3,
1.0, 0.8, 0.5, 0.3 |
3.0" |
3.0, 2.6, 2.3, 1.9, 1.5, 1.1, 0.8, 0.4 |
4.0" |
4.0, 3.5, 3.0, 2.5,
2.0, 1.5, 1.0, 0.5 |
4.5" |
4.5, 3.9, 3.4, 2.8, 2.3, 1.7, 1.1, 0.6 |
5.0" |
5.0, 4.4, 3.8, 3.1,
2.5, 1.9, 1.3, 0.6 |
6.0" |
6.0, 5.3, 4.5, 3.8, 3.0, 2.3, 1.5, 0.8 |
7.5" |
7.5, 6.6, 5.6, 4.7,
3.8, 2.8, 1.9, 0.9 |
8.0" |
8,
7, 6, 5, 4, 3, 2, 1 |
10.0" |
10.0, 8.8, 7.5, 6.3,
5.0, 3.8, 2.5, 1.3 |
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- Repair Dice: Cross index the closest matching
vessel size in thousands of tons with the closest matching crew size in order
to establish the number of repair dice. Some cases may require a bit of a
judgement call, in which other factors such as age of the vessel may be
considered.
Table 8.
Vessel Size (tons) |
Crew Size |
100 |
300 |
500 |
700 |
15,000+ |
- |
- |
6 |
7 |
10,000 |
- |
4 |
5 |
6 |
5,000 |
- |
3 |
4 |
5 |
3,000 |
- |
2 |
3 |
4 |
<1,000 |
1 |
1 |
2 |
- |
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