Tactical Notes : Troops & Units :
The Japanese Army of this period had learned a costly lesson
during the Russo-Japanese War. Indeed, by the end of that conflict Japanese
infantry units were already using open order formations due to the high cost of
operating in close order against even the few Russian machine guns they were
forced to face.
Troops and Units:
orders of battle shown below offer a list of average unit values in order to
give 1916 players an idea of how historical formations should be represented
for game play. Real life units varied in type, strength and quality, depending
on their location and readiness level. Overall, there were a huge variety of
units created during the war, from forestry battalions to assault companies.
This prevents us from trying to list them all, and players are encouraged to
use these lists as guidelines for creating other units they would like to use
on the battlefield. Note: Japanese organization for this period may have
changed little since the end of the Russo-Japanese War.
- Infantry Battalion 1914
- Units:3 | Bases:9 | Morale:Brave | Training:Average | Machine Guns:Unknown
- Infantry Regiment 1914
- Battalions:4 infantry
- Troop and Unit Key:
- Formation Type - Year
- Units:number of subunits in the formation ¹ |
Bases:number of bases per subunit |
Morale:approximate formation morale
| Training:approximate training level of the
units | Machine Guns:average number
of machine guns which the formation may possess |
Mortars:average number of trench mortars which the
formation may possess | Towed Cannon:average number of towed cannon which the formation may
possess. | Special:special weapons
or conditions, such as flamethrowers, etc.
that higher level formations will be composed of companies, battalions or
regiments instead of bases and units.