|  |   1916LAND WAR IN
				THE AGE OF MACHINES: 1914-1918
 
 
 
  
				 
				  | Combat
					 Situations |   
				  | Infantry AssaultsA typical
						frontal assault by infantry can be easily achieved by moving an infantry unit
						toward enemy bases until base to base contact is achieved between any two
						portions of the enemy units. There are however, many variations on this theme,
						some of which are valid maneuvers and some of which are not allowed for game
						play. Below are a few examples to give new players a feel for how units are
						moved into contact with each other.
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				  |  Figure 1.
 |  Figure 1
					 shows two units, the defending unit B is a two base "remnant" occupying a
					 section of trenchline shown in black. The attacking unit A is a six base "weak"
					 unit depicted by the grey squares at the top of the figure. Both units are
					 assumed to be facing each other. 
 
  Figure 2 shows a flanking assault. Unit A
					 has used its movement to establish base to base contact and to throw its two
					 "wing" bases around the defenders flank in order to gain an advantage during
					 the assault rolls. However, with the newly expanded definition for the
					 packed target small arms modifier now in effect, players attempting such
					 maneuvers from too great of a distance will discover that the flanking bases
					 create a packed target as they squeeze in to contact the defender's flanks (as
					 shown at right). Only if the attacking unit begins its movement close enough to
					 the target of the assault will it usually have enough movement available to
					 maneuver onto the flanks of the defender while still maintaining a loose
					 formation. 
 
 
 |  Figure 2.
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				  |  Figure 3.
 |  Figure 3.
					 The example at left shows a more typical frontal assault which loses the
					 benefit of a flanking attack while avoiding the potential extra loss as a
					 packed target. 
 
  Figure 4. This figure gives an example of an illegal
					 assault move called "Daisy Chaining." This is sometimes attempted when a player
					 maneuvers a unit into a well covered position near an enemy unit. If allowed,
					 the assaulting player retains benefit of the cover while simultaneously
					 conducting the assault. In this example, the attacking unit B has moved two of
					 its bases forward while keeping both within the allowed base interval. Only one
					 base is put into assault contact with the defending unit A, while most of the
					 remainder cower in the woods. This is not a legal game action. Any unit
					 committed to moving into assault contact with an enemy must move all of its
					 bases forward and attempt to make direct contact, although the unit may still
					 retain an open formation in the process (i.e. - it is not obliged to form a
					 packed formation). 
 |  Figure 4.
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				  |  Figure 5.
 |  This set of
					 examples shows an attacking unit (A) which is spread out toward the limit of
					 its base interval allowance. Its assault options are many, but some of the more
					 obvious include Figure 5 at left, which shows a general advance to contact with
					 both the remnant unit B, and the right flank of a much larger unit C. The
					 center base of unit A might be tempted to try a flanking maneuver on one of the
					 defenders, but it would likely violate the base interval and so it remains in a
					 "bridging" position. Unless it rolls well, unit A is not likely to
					 succeed. 
 
  Figure 6. In this figure, unit A has inclined its assault to the
					 left, bringing its weight to bear on the isolated unit B. Since there is no
					 base to base contact with unit C, it will not be involved in the assault unless
					 it moves forward to contact unit A during its own movement. Note that in this
					 example, the right-flank base of unit A might be able (if it has the extra
					 movement) to flank unit B by moving into contact with the left side of unit B's
					 left-most base. |  Figure 6.
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				  | 
 Trench FightingMany of the
						standard methods of movement and assault do not translate well when the units
						and bases involved are forced to operate within the confines of trenches. The
						guidelines below offer a few standard methods of movement and interpretation
						which will allow player to re-create the difficulties of maneuvering in the
						trenches.
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				  |  Figure 1.
 |  Refusing
					 the Flank: The figure at left shows a unit (A) which has inclined its left
					 flank base in order to prevent a flanking assault from any units which might
					 sweep into that section of trenches. Note that the end base is still considered
					 to be within the trenches even though a portion of it is outside the trench
					 marker. 
 
  Transverse Movement: Units must face the direction in which
					 they assault, even in trenches. The same facing practice is also advisable for
					 units conducting extensive regular movement when there are enemy units present
					 within a trench system. For units to face down the length of the trench during
					 such movement, place them in an open column arrangement as shown with unit B at
					 right. 
 |  Figure 2.
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